X360
Fable 2 Fable 2
Microsoft Game Studios / Big Blue Box
Type: Action/Adventure
Release date: Available

2008-10-22 16:19:17 by BlimBlim
I managed to record some videos from the English version of Fable 2, so let's start from scratch again but this time with some very British voices. More this afternoon, with finally some adult age videos.
Update: 2 videos added, showing this time something new!
|
| Co-op gameplay video |
3 Weeks |
640x360 |
125 MB |
| Co-op gameplay video |
3 Weeks |
1280x720 |
349 MB |
| Co-op gameplay video |
3 Weeks |
1280x720 |
375 MB |
| The first 10 minutes (English) part 4 |
4 Weeks |
640x360 |
186 MB |
| The first 10 minutes (English) part 4 |
4 Weeks |
1280x720 |
536 MB |
| The first 10 minutes (English) part 3 |
4 Weeks |
640x360 |
132 MB |
| The first 10 minutes (English) part 3 |
4 Weeks |
1280x720 |
356 MB |
| The first 10 minutes (English) part 4 |
4 Weeks |
1280x720 |
549 MB |
| The first 10 minutes (English) part 3 |
4 Weeks |
1280x720 |
369 MB |
| The first 10 minutes (English) part 2 |
4 Weeks |
640x360 |
166 MB |
| The first 10 minutes (English) part 2 |
4 Weeks |
1280x720 |
424 MB |
| The first 10 minutes (English) part 2 |
4 Weeks |
1280x720 |
422 MB |
| The first 10 minutes (English) part 1 |
4 Weeks |
640x360 |
142 MB |
| The first 10 minutes (English) part 1 |
4 Weeks |
1280x720 |
333 MB |
| The first 10 minutes (English) part 1 |
4 Weeks |
1280x720 |
341 MB |
| The first 10 minutes part 3 |
4 Weeks |
640x360 |
101 MB |
| The first 10 minutes part 3 |
4 Weeks |
1280x720 |
258 MB |
| The first 10 minutes part 3 |
4 Weeks |
1280x720 |
274 MB |
| The first 10 Minutes part 2 |
4 Weeks |
640x360 |
187 MB |
| The first 10 Minutes part 2 |
4 Weeks |
1280x720 |
478 MB |
| The first 10 Minutes part 2 |
4 Weeks |
1280x720 |
475 MB |
| The first 10 minutes part 1 (French version) |
4 Weeks |
640x360 |
159 MB |
| The first 10 minutes part 1 (French version) |
4 Weeks |
1280x720 |
387 MB |
| The first 10 minutes part 1 (French version) |
4 Weeks |
1280x720 |
390 MB |
| Launch trailer |
4 Weeks |
640x360 |
29 MB |
| Launch trailer |
4 Weeks |
1280x720 |
83 MB |
| Launch trailer |
4 Weeks |
1280x720 |
83 MB |
| Inside Lionhead #7 - audio |
6 Weeks |
640x360 |
65 MB |
| Inside Lionhead #7 - audio |
6 Weeks |
1280x720 |
157 MB |
| Inside Lionhead #7 - audio |
6 Weeks |
1280x720 |
310 MB |
| E3: Combat gameplay |
> 3 Months |
640x360 |
75 MB |
| E3: Combat gameplay |
> 3 Months |
960x540 |
129 MB |
| E3: Combat gameplay |
> 3 Months |
960x540 |
109 MB |
| E3: Fable 2 gameplay |
> 3 Months |
640x360 |
7 MB |
| E3: Fable 2 gameplay |
> 3 Months |
1280x720 |
20 MB |
| E3: Fable 2 gameplay |
> 3 Months |
1280x720 |
22 MB |
| E3: Gameplay #2 |
> 3 Months |
640x360 |
99 MB |
| E3: Gameplay #2 |
> 3 Months |
960x540 |
168 MB |
| E3: Gameplay #2 |
> 3 Months |
960x540 |
139 MB |
| E3: Gameplay #1 |
> 3 Months |
640x360 |
110 MB |
| E3: Gameplay #1 |
> 3 Months |
960x540 |
177 MB |
| E3: Gameplay #1 |
> 3 Months |
960x540 |
145 MB |
| E3 trailer |
> 3 Months |
640x360 |
23 MB |
| E3 trailer |
> 3 Months |
1280x720 |
61 MB |
| E3 trailer |
> 3 Months |
1280x720 |
60 MB |
| Inside Lionhead #6 |
> 3 Months |
640x360 |
37 MB |
| Inside Lionhead #6 |
> 3 Months |
1280x720 |
86 MB |
| Inside Lionhead #6 |
> 3 Months |
1280x720 |
298 MB |
| B-roll gameplay |
> 3 Months |
640x360 |
11 MB |
| B-roll gameplay |
> 3 Months |
1280x720 |
35 MB |
| B-roll gameplay |
> 3 Months |
1280x720 |
31 MB |
| Inside Lionhead #5 |
> 3 Months |
640x360 |
36 MB |
| Inside Lionhead #5 |
> 3 Months |
1280x720 |
83 MB |
| Inside Lionhead #5 |
> 3 Months |
1280x720 |
238 MB |
| GDC: Short gameplay |
> 3 Months |
640x360 |
9 MB |
| GDC: Short gameplay |
> 3 Months |
960x540 |
14 MB |
| GDC: Short gameplay |
> 3 Months |
960x540 |
14 MB |
| Developer diary #4 |
> 3 Months |
640x360 |
35 MB |
| Developer diary #4 |
> 3 Months |
1280x720 |
83 MB |
| Developer diary #4 |
> 3 Months |
1280x720 |
290 MB |
| Inside Lionhead 3 |
> 3 Months |
640x360 |
46 MB |
| Inside Lionhead 3 |
> 3 Months |
1280x720 |
107 MB |
| Inside Lionhead 3 |
> 3 Months |
1280x720 |
112 MB |
| Inside Lionhead #2 |
> 3 Months |
1280x720 |
268 MB |
| Gamersyde Diaries |
> 3 Months |
640x360 |
243 MB |
| Inside Lionhead #1 |
> 3 Months |
1280x720 |
285 MB |
| E3 trailer |
> 3 Months |
640x360 |
8 MB |
| E3 trailer 720p |
> 3 Months |
1280x720 |
21 MB |
| TGS08 images |
5 Weeks |
6 |
|
| 5 images |
8 Weeks |
5 |
|
| 6 images |
10 Weeks |
6 |
|
| GC08 images |
> 3 Months |
7 |
|
| Weapon image |
> 3 Months |
1 |
|
| 3 images |
> 3 Months |
3 |
|
| 8 images |
> 3 Months |
8 |
|
| Arcade Pub images |
> 3 Months |
3 |
|
| 8 images |
> 3 Months |
8 |
|
| 3 images |
> 3 Months |
3 |
|
| Images and artworks |
> 3 Months |
12 |
|
| 2 Images |
> 3 Months |
2 |
|
| GDC images |
> 3 Months |
6 |
|
| Hobbe renders |
> 3 Months |
2 |
|
| Three monster renders |
> 3 Months |
3 |
|
| 3 artworks |
> 3 Months |
3 |
|
| E3 images |
> 3 Months |
5 |
|
| Artworks |
> 3 Months |
6 |
|
| Gamewatch photos @GDC07 |
> 3 Months |
9 |
|
| Artworks |
> 3 Months |
6 |
|
| Artwork |
> 3 Months |
1 |
|
| Co-op in Fable 2 |
3 Weeks |
|
|
| The First 10 minutes: Fable 2 (English) |
4 Weeks |
|
|
| The First 10 minutes: Fable 2 |
4 Weeks |
|
|
| Fable 2 launch trailer |
4 Weeks |
|
|
| TGS08: Fable 2 images |
5 Weeks |
|
|
| Dev diary for Fable 2 |
6 Weeks |
|
|
| 5 Fable 2 images |
8 Weeks |
|
|
| Images of Fable 2 |
10 Weeks |
|
|
| GC08: Images of Fable 2 |
> 3 Months |
|
|
| Fable 2 in October |
> 3 Months |
|
|
| E3: Fable 2 combats |
> 3 Months |
|
|
| E3: Gameplay of all MS titles |
> 3 Months |
|
|
| E3: Gameplay of Fable 2 |
> 3 Months |
|
|
| E308: Fable 2 trailer |
> 3 Months |
|
|
| Fable 2 pub games details |
> 3 Months |
|
|
| Images of Fable 2 |
> 3 Months |
|
|
| Fable 2: Dev. diary #6 |
> 3 Months |
|
|
| Images of Fable 2 |
> 3 Months |
|
|
| Gameplay of Fable 2 |
> 3 Months |
|
|
| Images and artworks of Fable 2 |
> 3 Months |
|
|
| Images of Fable 2 |
> 3 Months |
|
|
| Inside Lionhead #5 |
> 3 Months |
|
|
| Images of Fable 2 |
> 3 Months |
|
|
| Hobbe in Fable 2 |
> 3 Months |
|
|
| Fable 2: Dev. diary #4 |
> 3 Months |
|
|
| Fable 2 has adorable monsters |
> 3 Months |
|
|
| Fable 2: Dev diary episode 3 |
> 3 Months |
|
|
| Fable 2 artworks |
> 3 Months |
|
|
| Inside Lionhead #2 |
> 3 Months |
|
|
| Gamersyde Diaries: Fable 2 |
> 3 Months |
|
|
| E3: Images of Fable 2 |
> 3 Months |
|
|
| Inside Lionhead #1 |
> 3 Months |
|
|
| Fable 2 artworks |
> 3 Months |
|
|
| Fable 2 artworks |
> 3 Months |
|
|
| Fable 2 artwork |
> 3 Months |
|
|
| E3: Fable 2 trailer |
> 3 Months |
|
|
Since 1868 Days
2006-09-29 08:21:48 Fable 2 discussion pics
http://www.watch.impress.co.jp/game/docs/20060929/...
No actual screenshots but some art instead. So far so good I guess.
Since 1058 Days
2006-09-29 08:26:35
Concept art looks good!
Man... glad to see they are keeping the style of the original fable and expanding on it :)
---
If you're one of the millions of people without a Blue Dragon...put this as your avatar. Please, you can fight the good fight for BD.
http://www.tourfilms.com/bd22.gif
Prevent BDD - Blue Dragon Dysfunction
Blue Dragon Blue Dragon 青い
Since 1868 Days
2006-09-29 08:33:44
I suppose I liked the style of the original but everything felt ...fake?

Everything's so pristine and perfect. I know it's supposed to be like a happy little storybook setting but it was almost too much so (especially the "little" part).
So yeah, I'd have to agree with you. I already like the darker mood of those new shots quite a bit.
Missed the
hay
Since 1032 Days
2006-09-29 08:40:26
I love the concept art.

I guess I am going for this clothing in this game
That looks very good!
---
*A NEW FORM OF CHANGE*
-----------------------------------
Since 1058 Days
2006-09-29 09:01:01
Seriously it does look awesome :)
Peter Molyneux said he feels Fable 2 will make or break him as a developer.
http://www.gamespot.com/xbox360/rpg/fable2/news.ht...
The first time you encounter the camp, you might think that any decision you make on how to interact with it is insignificant, but according to Molyneux, the effects of even your seemingly trivial actions will be felt for decades. If you choose to trade with the camp, for example, you might find that it has developed into a small settlement when you're in the area again 10 years later. After another decade, that small settlement might grow into a village, and ultimately it could become a thriving town or city. If you decided to loot the camp and kill its inhabitants, on the other hand, the land it occupied would be reclaimed by nature, and 10 years later you'd never even know it was there. Molyneux calls this technology "dynamic regions," and it's one of several features in the game that he seems genuinely excited to talk about.
On the subject of family, Molyneux's goal is to introduce unconditional love to video games by giving you the ability to have children with whichever character from the world you decide to marry. After meeting the woman or man of your dreams (you can play as a woman, remember), you can marry them and then, if you're so inclined, you can opt to have protected or unprotected sex with them. If you choose the latter, we've heard nothing that leads us to believe that your hero will be at risk from infection, but there is a chance that you might become a parent nine months later. Your offspring's appearance will be determined by your spouse's characteristics and by your own at the time of conception, and regardless of what path you choose to take through the game, that child will love you unconditionally. If you've opted to play as a woman, it'll be you that gets pregnant, of course, but that's a preview topic for another day.
Although many of these features were talked about as if they are confirmed for Fable 2, we should point out that Molyneux made a disclaimer of sorts at one point when he explained that many of his ideas are still being experimented with. An amusing example of a feature that won't be making the cut, for example, was the idea that you would assume the role of your offspring if you died. The reason why this won't be in the finished game? Testers at Lionhead started procreating like bunnies in the game, because every child was essentially like an extra life.
---
If you're one of the millions of people without a Blue Dragon...put this as your avatar. Please, you can fight the good fight for BD.
http://www.tourfilms.com/bd22.gif
Prevent BDD - Blue Dragon Dysfunction
Blue Dragon Blue Dragon 青い
Since 1154 Days
2006-09-29 10:00:48
have u guys seen that one button fighting...if that is what he is alluding to when he talks about the big feature he hasn't disclosed yet then this will be awesome! i loved the first fable even though it was pretty different to how i thought it was going to be....rather than being like an elder scrolls game it became more like zelda...but fable 2 should be awesome!
Since 1058 Days
2006-09-29 10:39:47
Yea I can't wait to see that damn thing in action ;)
I want to see some truly stylish combat animations :)
---
If you're one of the millions of people without a Blue Dragon...put this as your avatar. Please, you can fight the good fight for BD.
http://www.tourfilms.com/bd22.gif
Prevent BDD - Blue Dragon Dysfunction
Blue Dragon Blue Dragon 青い
Since 1058 Days
2006-09-29 12:21:23
Apparently the incredible things he said has nothing to do with combat :)
http://uk.xbox360.ign.com/articles/736/736381p1.ht...
Molyneux held back on almost everything else. "The combat is constrained, but it's improved over Fable 1; based on buttons and rhythm. The combat will be new, different, and fresh." Then, teasing the crowd, he said, "And the most impressive feature in the game is...something I can't tell you about. I can't tell you. You can't see it until it's playable. Then, I'll just have one of you walk up and play it, and you'll feel what I'm talking about."
---
If you're one of the millions of people without a Blue Dragon...put this as your avatar. Please, you can fight the good fight for BD.
http://www.tourfilms.com/bd22.gif
Prevent BDD - Blue Dragon Dysfunction
Blue Dragon Blue Dragon 青い